Chair: | Masaru Sakurai |
Keywords: |
Network TV Design |
User Interface of Smart TV |
Mobile Device and Smart TV Connection |
Contents Management |
Standardization of Network TV Transmission |
New Service for Network TV |
Contents Production for Smart TV |
Abstract: |
With the spread of internet and smart phone / tablet PC, the smart TV which is connected to the internet has become the focus of people's attention as the next generation television. In this special session, all technical issues about network TV such as; TV receiver design, user interface proposal, idea about connection of TV and smart phone / tablet PC, image contents retrieval and management, network TV transmission, standardization, new service for the smart TV, and contents production, will be encouraged to be submitted. |
Chair: | Tomio Goto |
Co-Chair: | Toshimitsu Kaneko, Yoshiaki Shishikui |
Keywords: |
High Resolution TV |
Ultra HDTV |
Super Hi-vision |
Image Signal Processing for High Resolution TV |
Image Signal Processing for Reality Creation |
Data Compression for High Resolution TV |
Data Transmission for High Resolution TV |
Standardization for Next Generation TV |
Abstract: |
In recent years, High Definition Television (HDTV) system has been spread out all over the world and several companies have released super resolution TV for the next generation television with 4k x 2k and 8k x 4k panels. Also, Ultra High Definition Television (UHDTV) has been being studied for the next generation Television system. In this special session, all technical issues about high resolution TV such as Ultra HDTV, Super Hi-vision, image signal processing for super resolution and reality creation, signal transmission, data compression, and standardization, are encouraged to be submitted. |
Chair: | Klaus P. Jantke |
Co-Chair: | Yuzuru Tanaka, Nigel Waters, Jun Fujima |
Keywords: |
HCI & Edutainment |
Interactive Media and Immersive Environments |
Game-based Learning & Game Systems |
Constructivist Learning Theories and Applications |
Direct Manipulation and the Evolution or Construction of Knowledge |
Edutainment Interaction Environments |
Environments of Multimedia for Learning |
Knowledge Media Technologies |
Edutainment Quality Assessment, Especially in Learning |
Abstract: |
Digital games are increasingly a part of our daily lives and consumer electronics is the Trojan horse by
which game playing invades private homes. Researchers, developers, and engineers have to take responsibility and ask how the tide can be turned in order to promote the beneficial impacts of human game playing. Learning in schools, in industries, in universities and life-long at home and health care are preferable fields of game playing that have the desired high impact but what about their supportive interface technologies?
This session addresses research, development, and applications in the triangle of three problem areas: game-based learning, tangible interfaces,
and direct manipulation of multimedia. |
Chair: | Kentaro Nakamura |
Co-Chair: | Yoshikazu Koike, Iwaki Akiyama |
Keywords: |
Ultrasonic Sensors and Acoustical Measurement Systems |
Ultrasonic Motors |
Piezoelectric Transformers & Energy Harvest |
Ultrasonic Parametric Speaker |
Piezoelectric Gyroscope |
Acoustical Communication Systems |
Abstract: |
Ultrasonic technologies have a couple of advantages for applications to consumer electronics. Ultrasonic sensors are light weighted, low costs, low electric power consumption, and non-contact measurement available. Ultrasonic motors have higher torques and silent movements than electro-magnetic motors. Piezoelectric transformers are high voltage and high power device in small size. A parametric speaker forms a narrow audio beam caused by ultrasound nonlinear phenomenon. Piezoelectric gyroscopes are sensors which use piezoelectric oscillators to capture the rotational movements of objects, and are essential for compensating for hand shaking in video and digital still cameras. |
Chair: | Makio Fukuda |
Co-Chair: | Tomoyuki Takami, Toshihiro Hayashi |
Keywords: |
Computer, Video, Console and Internet Games |
Amusement/ Serious Games |
Games for Education and Learning / Edutainment |
Interactive Games with Intelligent Agent |
Human Interface technology for Games |
Abstract: |
This session discusses about the innovative research and technology about games amusement using the computer, PDA, the Internet, and the game machine. Moreover, it discusses also about the research on robots, intelligent toys, etc., or development. In this session, the member of Game Amusement Society works as the officer. Please announce your innovative result of research to the participant at the session of Game Amusement. Please send your paper to us positively. |
Chair: | Norihiro Ishikawa |
Co-Chair: | Masahiro Inoue, Ryozo Kiyohara |
Keywords: |
Smart Consumer Devices |
Novel Architecture |
Protocol and Middleware for Consumer Networks |
Novel Applications for Consumer Devices |
Security and Management Issues for Consumer Devices and Networks |
M2M Communications for Consumer Devices and Networks |
Social Networks and their Applications for Consumer Devices |
Cloud Computing for Consumer Devices |
Abstract: |
Consumer devices have been smarter than before rapidly. Such devices include AV devices, home appliances, mobile phones, home gateway and healthcare devices. Such devices have computing and communication functions, and communicate with each other. Networks for consumer devices are also emerging rapidly. However, such networks suffer from incompatibility. Integrated architecture, protocol and middleware for consumer networks are required for advanced applications for smart consumer devices. Such applications include digital healthcare, home security, social network service, home appliance control from mobile phone and so on. Cloud computing also supports such applications. The purpose of this special session is to provide a forum for researchers and engineers to present research results in this area. |