GCCE 2013 | Makuhari Messe, Tokyo, Japan | OCT. 1-4 2013
Thank you very much for many proposals of Special Sessions!
SS-1: Consumer Networks & Systems
Chair: | Masahiro Inoue |
Co-Chairs: | Ryozo Kiyohara, Tomochika Ozaki |
Keywords: |
Protocol and Middleware for Consumer Networks |
M2M Communications and Systems for Consumer Networks |
Social Networks and their Applications for Consumer Networks |
Novel Applications for Consumer Networks |
HCI for Consumer Networks |
Abstract: |
Networking Technologies have a couple of advantages for CE devices. Such devices have computing and communication functions, and communicate with each other. Networks for CE are also emerging rapidly. However, such networks suffer from incompatibility. Integrated architecture, protocol and middleware for consumer networks are required for advanced applications for CE. Such applications include digital healthcare, home security, social network service, home appliance control from mobile phone and so on. The purpose of this special session is to provide a forum for researchers and engineers to present research results in this area. |
SS-2: Digital Health & Fitness
Chair: | Kazuyuki Kojima |
Co-Chair: | Takahiro Okumura |
Keywords: |
Digital Devices for Sports, Fitness, Wellness, Healthcare, and Medical Care |
Activity Tracker |
Smart Body Scale |
Smart Blood Pressure Monitor |
Big and Cheap Data Processing for Health and Fitness |
Abstract: |
Recent technological advances in integrated circuits, wireless communications, physiological sensing, and micro machining allow miniature, lightweight, ultra-low power, intelligent, low-cost monitoring devices. These digital devices are leading us to use them for health care, fitness, and home medical at various situations where we haven't used ever. This special session will discuss the latest technologies on health, fitness, and medical devices. Smart body scales, runners' watches, heart-assist devices, sensor networks, and their data processing methodologies are one of the key technologies on this SS, however, our topics are not limited to them. |
SS-3: Smart Elevators
Chair: | Shingo Yamaguchi |
Co-Chair: | Toshiyuki Miyamoto |
Keywords: |
Smart Elevator Systems |
Energy Saving Technologies |
Simulation and Optimization |
Model Based Approach |
Intelligent Control |
Abstract: |
The use of elevators is spreading over various fields including home and skyscrapers. As elevator systems come to be closely related to the urban lives of people, their accidents or energy usage have become social problems. Therefore, it is necessary to perform research and development on safe and efficient elevator systems. This special session calls for papers on smart elevator systems and their related issues: energy saving, home elevators, multi-car elevators, security of elevators, simulation, optimization, intelligent control of elevator systems, formal methods, computer tools, and applications. |
SS-4: Future TV & Image Processing Technologies
Chairs: | Akiko Yoshida, Tomio Goto |
Co-Chair: | Toshiaki Fujii |
Keywords: |
3D Display |
3D Signal Processing |
Glassless 3DTV |
3D Broadcast |
3D Storage |
3D Printer |
3D Projection Mapping |
3D Digital Signage |
3D Public Viewing |
2D-3D Conversion |
3D Compression and Transmission |
3D Standardization |
High Resolution TV |
Ultra HDTV |
Super Hi-vision |
Image Signal Processing for Super-Resolution TV |
Image Signal Processing for Reality Creation |
Data Compression for High Resolution TV |
Data Transmission for High Resolution TV |
Standardization for Next Generation TV |
Abstract: |
The research and development of 3D technologies have a long history. Because of recent big success of 3D cinema, 3D TV has become one of the most remarkable topics in consumer television field. In this special session, technical issues about 3D technologies such as; 3D display, 3D signal processing , 3D broadcast, 3D storage, 3D printer, compression, standardization, and contents production, are encouraged to be submitted. In recent years, High Definition Television (HDTV) system has been spread out all over the world and several companies have released super resolution TV for the next generation television with 4k x 2k and 8k x 4k panels. Also, Ultra High Definition Television (UHDTV) has been being studied for the next generation Television system. In this special session, all technical issues about high resolution TV such as Ultra HDTV, Super Hi-vision, image signal processing for super resolution and reality creation, signal transmission, data compression, and standardization, are encouraged to be submitted. |
SS-5: Smart TV
Chair: | Masaru Sakurai |
Keywords: |
Network TV Design |
User Interface of Smart TV |
Mobile Device and Smart TV Connection |
Contents Management |
Standardization of Network TV Transmission |
New Service for Network TV |
Contents Production for Smart TV |
Abstract: |
With the spread of internet and smart phone / tablet PC, the smart TV which is connected to the internet has become the focus of people's attention as the next generation television. In this special session, all technical issues about network TV such as; TV receiver design, user interface proposal, idea about connection of TV and smart phone / tablet PC, image contents retrieval and management, network TV transmission, standardization, new service for the smart TV, and contents production, will be encouraged to be submitted. |
SS-6: Entertainment Computing
Chair: | Daisuke Sakamoto |
Co-Chairs: | Yoshinari Takegawa, Hitomi Tsujita, Takuji Narumi |
Keywords: |
Entertainment |
Interaction Design |
Virtual Reality / Mixed Reality |
Ubiquitous Computing |
Tangible Interface |
Abstract: |
Entertainment Computing has a significant role in the Consumer Electronics. It is not just creating interactive contents, video/network games, robots, music and arts, but presenting new user interfaces and interactive system for the entertainment.
Especially, the rapid spread of smartphones and small mobile devices changed the computing style in the entertainment, and people are now accepting new type of interactive entertainment system, which includes virtual/mixed reality, ubiquitous and tangible systems. This session welcomes researches that address issues and challenges regarding all aspects of the Entertainment Computing. |
SS-7: Game Amusement
Chair: | Makio Fukuda |
Co-Chairs: | Klaus P. Jantke, Tomoyuki Takami, Toshihiro Hayashi |
Keywords: |
Computer, Video, Console and Internet Games |
Amusement/ Serious Games |
Games for Education and Learning / Edutainment |
Interactive Games with Intelligent Agent |
Human Interface technology for Games |
Individual and Social Impact of Game Playing |
Assessment of Game Impact |
Storyboarding and Storytelling |
Tools for Game Design and Game Studies |
Abstract: |
The session's focus is on innovative research and technology for game amusement on all platforms such as PC, PDA, Smartphone, the Internet, and the game machine. Robots, intelligent toys, and the like are included.
Games have an impact on individual humans, on peer groups, and on the whole society. Therefore, understanding the way in which games affect humans and the effects of game playing are within scope. This includes researches on learning effects, e.g., and assessment tools.
Game Amusement Society of Japan and IDMT of Germany jointly manage this session.
Please contribute positively at this session. |
SS-8: Recent Audio Engineering & Technology
Chair: | Kazuhiko Kawahara |
Co-Chairs: | Akira Nishimura, Kazuma Hoshi, Eunmi Oh |
Keywords: |
Measurement and Instrumentation of Audio Devices, including Transducers |
Audio Signal Processing |
Spatial Audio |
Room Acoustics |
Perception and Evaluation of Audio Applications |
Abstract: |
Nowadays, digital audio products seem to become full growth in consumer electronics. Novel and advanced technologies are required for enrichment of our new audio experiences. Moreover, revisiting contemporary audio engineering is also required to design new audio devices and products. This special session aims at discussing recent research results in technique and application of audio engineering, such as audio digital processing, spatial audio, room acoustics, entertainment, and perception and evaluation of such applications, and so forth. |
SS-9: Advanced Embedded Systems Development & Electronics Design
Chair: | Yoshihiro Saito |
Co-Chair: | Kazuyuki Kojima |
Keywords: |
Hardware Development |
Software Development |
Embedded OS |
Enclosure Design |
Unbugging & Debugging Technologies |
Design Automation |
Manufacturing & Test |
Abstract: |
The aim of this session is to bring together researchers and practitioners from the industry and academia and provide them with a platform to report on recent advances and developments in the newly emerging areas of embedded development and electronics design, as well as actual and potential applications to consumer electronics. Topics of interest include, but by no means are limited to:
- Advanced hardware development for CE
- Advanced software development for CE
- Embedded OS / Realtime OS
- Enclosure design
- Unbugging & debugging technologies for embedded system
- Electronics design automation
- Manufacturing & Test for embedded system
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